SeedPepper Seed
Grows into Pepper — base sell value $7,220 Sheckles at 4.75 kg.
Pepper Seed → Pepper ROI table
Profit per harvest at 2× base weight (= 4× base value due to squared scaling), minus the 1,000,000 Sheckle seed cost. Mutation stacks multiply on top.
| Mutation | Mult | Sell @ 2× weight | Profit (− seed) | ROI |
|---|---|---|---|---|
| No mutation | 1× | $28.88K | $971.12K loss | 0.03× |
| Silver | 5× | $144.4K | $855.6K loss | 0.14× |
| Gold | 20× | $577.6K | $422.4K loss | 0.58× |
| Rainbow | 50× | $1.44M | +$444K | 1.44× |
| Shocked | 100× | $2.89M | +$1.89M | 2.89× |
| Celestial | 120× | $3.47M | +$2.47M | 3.47× |
| Dawnbound | 150× | $4.33M | +$3.33M | 4.33× |
💡 Stack environmental mutations (Wet + Chilled = Frozen 10×, then Shocked 100×) for compound returns. Use the Crop Value Calculator for custom weight + mutation modeling.
About Pepper Seed
Pepper Seed is a Divine-tier seed sold at the Seed Shop for 1,000,000 Sheckles. Stock rotates every few minutes — refresh the shop if it is not visible. Once planted, it grows into Pepper with a base sell value of $7,220 Sheckles at 4.75 kg.
Is Pepper Seed worth it?
Mutation-dependent. At base sell value, the crop returns only 0.01× ROI — break-even requires ~138.5× value multiplier from weight + mutations. Common path: 2× weight (= 4× value) + Rainbow (50×) = 200× — usually enough for most divine seeds. For Prismatic seeds you may need Dawnbound (150×) or stacked environmental mutations to net profit.
How to buy Pepper Seed
- Open the Seed Shop in-game.
- Look for Pepper Seed in the Divine tier section.
- Pay 1,000,000 Sheckles. Need Sheckles? See how to farm Sheckles fast.
- Plant on an empty plot, water, wait ~30 min, harvest.